8 comments so far
Well, congratulations, you have managed to confuse me once again. I thought that your full time computer job was not designing games. What did I miss this time?
Lol.
I am officially a game developer (says so on my job contract) as of 2 years ago. But not video games, online gambling games.
Some of the games I’ve worked on :
Tomb Raider : Secret of the Sword
Big Kahuna : Snakes and Ladders
My Slot – Customisable slot game
It’s essentially the same as video games development but the games are smaller scale, we release every few months instead of every few years. In 2 years I’ve worked on 7 or 8 games. I don’t design the games though, I program them.
Ah, I see now: all of the headaches, none of the creative outlet. No wonder you’re working on SoW. I won’t bother asking if you’ve embedded any backdoor “advantages” in any of your casino games, as I suspect you wouldn’t tell me anyway
“I won’t bother asking if you’ve embedded any backdoor “advantages” in any of your casino games, as I suspect you wouldn’t tell me anyway”
People always ask/hint about that
It’s harder than you think. No single individual could do it due to the game structure, the games are monitored carefully and people know if there are suspicious payouts happening, the code changes are tracked and versioned so anyone who makes such a back-door could be found out with ease…so no, no backdoors as far as I know. We’re not allowed to play our own games either.
@ Bobisimo : 14 months? *shudder*
And you were in QA weren’t you? Our QA guys get hit the worst by the overtime. I really feel for them. And I say that even as I’m near burn-out.
Yeah, I had 2 years as a designer and a little over 5 in QA. QA generally does get the short end, but I don’t think anyone got off easy with us. Artists didn’t have to crunch at the end, but they usually had to crunch hard at the beginning so they’d be ready to jump on to the next project. Programmers had to be there to fix the bugs that QA were finding, same as designers. And sound guys didn’t even really get going until the end. Messy!
But what can you say? Scheduling big projects seems to be an impossibility for a lot of gaming companies. I imagine that getting bought by companies like EA can only help the corporate side of things like scheduling, but I suppose we’ll see.
Gareth,
Love the look of this new blog / comments system. Any word on when the rAge conference is this year? I’m going to try to make it out there to visit Luma and Gerhard. Would be fun to meet up with you too if you’re planning to be there. Keep us posted on Scars of War. Really fun reading your blogs.
Thanks Brett.
Hmmm, not sure when rAge is being held this year, the site isn’t very informative. Was thinking about heading up this year, yes, would be cool to meet you and the guys from Luma. I’ll let you know closer to the time.
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