12
Jan

Leigh Alexander slips, cuts herself on Occam’s Razor

   Posted by: GarethF   in Gaming

Leigh Alexander, I think you are overthinking it. If it sways its hips like a sexpot, and it sucks a lollipop like a sexpot, odds are good it was designed to be a sexpot, not an empowering and artistic statement on female sexuality.

Wait, let’s back up a bit. So, Bayonetta. What the hell is a Bayonetta? It’s a new console game, and the name of the main character, a witch with guns strapped to her legs and a suit made of her own magical hair. Why do we care? We don’t, it’s a crappy console beat-em-up. Except psuedo–intellectual faffing makes me twitch, so I wrote this after reading Leigh’s piece. Let’s analyse a bit and see if Leigh is right.

Bayonetta is a witch. In accordance with the rules of Anime, she is intelligent and sophisticated because she is wearing glasses. Let’s pretend the pink plastic guns aren’t bloody ridiculous and focus on the character :

When she does her special moves, her hair-suit (eww) unravels and forms some weapon which she uses to finish her foes with :

By Jove Watson, I think we can close this case! Hands up anyone who looks at these images and sees an empowering statement on female sexuality? Hands up everyone who sees a game who is going all out to stand out of the crowd of other games using sexy, half dressed anime girls to titillate teen boys? Yeah, I thought so.

But maybe the developers didn’t intend to focus so much on turning their characters into puerile sex objects? Let’s check the blog. Wait, here is a piece where one of the modellers talk about the difference between the two female leads, in terms of his art. Perhaps it is style, movement, facial features, character? Nope, it’s that one has smaller T&A than the other. Awesome.

Sorry Leigh.

As a woman, I haven’t often been satisfied by female character options that effectively boil down to “the same thing as a man, just with breasts and a ponytail.” Thanks to its innovative approach to the idea of female power, Bayonetta is the first action game heroine that’s made me directly conscious of how cool it is to be a girl.

Really? Because Lara Croft did it first. Actually, no, that was Charlie’s Angels. I’m not sure how “let’s sex her up a whole lot, but it’s not sexist because she beats up boys!” counts as an innovative design approach. And I think that’s the point of the feminist rants about things like this. If the sexing her up to the Nth degree is what leads to you being conscious of how cool it is to be a girl, the bra-burners have a point.

I already know that women can do all the same things men can. This time, I get to see a woman do plenty of things men can’t. And I love it.

Every “Ra-Ra women power!” piece I’ve read seems to conclude with something like this. Women can do everything men can, and more besides! Ignoring the silliness of the statement, it always sounds like they’re trying to convince themselves as much as their readers. I understand the need to self-affirm but it’s really a bit tedious.

If you ask me the whole thing sounds like she worked backwards. She liked the game and is now trying to justify to herself and others why it isn’t as exploitative as, say, Tomb Raider. It’s a magical anime chick who fights supernatural foes in an overblown anime setting, wearing skimpy outfits that periodically rip/peek to show her nubile flesh. This is hardly unfamiliar territory.

This entry was posted on Tuesday, January 12th, 2010 at 11:07 am and is filed under Gaming. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

4 comments so far

 1 

Don’t you see? She draws her strength from her long tresses of hair! That’s something we’ve certainly never seen before, and something a man could never do. Isn’t that right, Samson?

January 12th, 2010 at 2:57 pm
 2 

Leigh writes mass-targeted articles that pretend to be somehow controverted, but in the end are mostly superficial, not to say meaningless.

I dont want to be harsh, I just think that people in the game industry are not the intended audience for her posts.

January 12th, 2010 at 4:47 pm
Robert Paulson
 3 

Certainly this isn’t groundbreaking in anyway.

However, is it not still true that society equates masculinity with strength? And does that not imply that femininity would equal weakness?

What does “empowerment” mean to you? I believe it means something along the lines of granting power. Bayonetta has lots of power.

She is also pretty sexy. As well as sexual.
If the mere fact of being sexual automatically negates empowerment, what does that imply about female sexuality?
One would never find the same commentary on the (MANY) games and movies with almost naked well proportioned men, suggesting that despite their ability they are really just meant to be sexual objects.
I think the implication that being a female who is sexy is sexist is, well, sexist.

It may not be a first, but it is still (another in a line ) going against the standard stereotypes, and that’s a good thing.
It may not be perfect, but there are much better areas to focus on – like all the games where all the women are weak victims who need to be rescued by men.

April 14th, 2010 at 5:24 pm
GarethF
 4 

Like I said, Occam’s razor. Which is more likely :

-The developers of Bayonetta intended to make an empowering statement about woman’s sexuality.

-They wanted to sell more copies by including boobs.

While it may be empowering to women to see a sexy woman kicking ass, it might be more empowering to the average woman to see a few more images of women who manage to succeed in life without having to take off their clothes to do so. Society is constantly bombarding women with connections between their physical appearance/sexuality and their status in life, to have another video game heroine who succeeds but just so happens to look like a near impossible ideal of sexuality….well, do you really think that is ‘empowering’? I think it’s reinforcing the self-image prison many women struggle with. I think it’s the opposite of empowering.

It would be different if there were a greater spread of positive images of different types of women in games or the media. But there are generally only 2 : damsel and sexpot.

We need more Alex Vance’s. There is a difference between empowering female sexuality and exploiting it. Because I want you to ask yourself a question, is that actually real female sexuality on display in Bayonetta? Or is that male designer’s lusts given form, so distorted from reality as to be caricature?

April 14th, 2010 at 5:54 pm

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