I was reading this piece on how Activision shut down a fan project based on an IP it now owned, and it struck me how stupid the indie developers were.
No seriously. Ok, so you liked King’s Quest. You liked it a whole hell of a lot. Enough to spend 8 years (yeah, we’ll come back to the 8 years thing) working on a project based off of it. I get that, it’s cool, we’re all gamers here, we get fanboyism. I lovingly stroke my copy of Thief 2 every night before bed, so I’m hardly one to judge.
But seriously, why use the exact IP? Why not make one of those ‘spiritual sequels’ the cool kids talk about? Like how Bioshock was supposed to be the ‘spiritual sequel’ to System Shock (it mostly failed at that, but let’s not go there now). How many of these fan homage projects have been shut down now? A gazillion? Are we not learning mammals? Do we fail to see the pattern laid down before us?
Why not say ‘I loved that game, lets get together and make something which captures the soul of it, if not every superficial detail’.
Take a look at this screenshot for Age of Decadence :

Anyone want to take a guess as to who really, really liked Fallout? That’s how you do this type of thing lads.
Also, as someone who has been working hard on a game of my own for years (too many years), I find it really difficult to believe that they’d been working hard for 8 years and, faced with this speedbump, didn’t simply re-brand their project and carry on. To give up 8 years of hard toil over something so easily remedied is… ridiculous. A cynical soul might be inclined to believe that this is one of those indie projects that was never really going to get anywhere anyway and the slight bump to their morale caused them to decide to pack it in. But there are no cynics around here, noooooooo.
Now, there are people who are up in arms about Activision protecting their IP here. The little guy, they shout, the little guy is being trampled on by The Man! Get over it. This is the information age, information and non-tangibles like brands are extremely valuable. Now, there are some common arguments thrown by disgruntled fans in these situations. Let me address them.
1. “But they haven’t made a King’s Quest game in ages!”
Yeah, and how long has it been since the A-Team tv show? Guess what is coming to movie theaters soon? I have little doubt it will make a profit. If some group are willing to spend years making a homage project, and its cancellation disappoints people across the internet, the brand still has dollar value.
2. “Oh, but what would it hurt a big company to make a fan project?”
Two things. Firstly, if you don’t actively protect your IP, you lose it. So they can’t just leave small projects to do as they will, they have to keep tight control. And managing a contract with a small group of fans is a hassle which really may not be worth it to a big company. Such is life.
Secondly, you could damage their brand value. Lets say Disney allows a fan to make their own Mickey Mouse movie. But the fan is a bit of an avant garde artiste type, and decides to portray Mickey as a child molesting alcoholic. It’s a silly, over the top example but the point stands. If you own a brand of some value, you have a right to keep control of the works that are released bearing that brand. Again, if Ubisoft don’t feel like managing some fan project, it’s not worth their trouble.
3. “Art is all about sharing ideas! Cultural exchange! You’re squashing creativity, man!”
Oh, grow up. It’s a fantasy adventure game, I hardly think the world’s pool of creative inspiration will dry up without the use of a brand title. I never played King’s Quest, lets see what wikipedia says :
Much of King’s Quest was inspired by fairy tales, which designer Roberta Williams loved reading.[7] Many creatures, characters and situations from mythology, fairy tales, and folklore are encountered within the world of King’s Quest. A Minotaur, Pan, Pandora, Charon, Cupid, Ceres, Druids, Harpies, Oracles, Neptune, Medusa, The Fates and the Graeae appear in various games in the series. In general, the mythology of the King’s Quest world is derived from that of the Ancient Greeks, Romans, and Celts.
Well mercy be, a fantasy world inspired by fairy tales, mythology and folklore! However will we manage without directly drawing from the King’s Quest IP? They’re killing Art man, killing it. Those evil Corporations. With their faceless suits and power-crazy Marketing Departments.
Here, let me help you guys with a new name :
Generic Fantasy Adventures : The Adventuring
I know what you’re thinking : Genius. You can use it free of charge. I’ll put it out under the creative commons license, or whatever.
4. “A fan project is like free advertising!”
Do you naive persons have any idea how much money is spent attempting to craft the right advertising message for clients? “King’s Quest : Another One, but Unpolished and Amateur” is hardly an alluring advertising prospect. I know, I know. Those power-crazy Marketing Departments. What can you do, hey?
So my fellow indies and enthusiasts, I leave you with this plea :
Please. Don’t be stupid. Create your own IP. Hell, it’s one of the few advantages to being an indie, the chance to create, grow and own your own IP.