19 September 2008
To quote a recent GarageGames announcement :
TGEA 1.8 will feature OpenGL Shader Support via GFX2. This means TGEA will finally have Mac support
I thought a few of you might find this interesting, since it is one of the features a lot of users of the Torque Game Engine Advanced have asked for. It’s been a fair while coming, but I’m sure it’s very welcome. ![]()
What does this mean? Well, for one, it means I can release my games without hassle on Mac, SoW included. Since many indies report that Mac accounts for about 40% of their sales, this is a very, very nice bonus.
For our Linux friends, well, it makes it much more likely that a Linux release will come along. Porting the engine renderer to OpenGL is a big task, with that out the way I just need to concentrate on the Linux specific porting. Or hire a linux guru to help me out. Either way, this is a major barrier along that path removed.
I must admit, when I first heard about the recent GG buy-out I was fairly skeptical. But we’ve seen more awesome updates to the engine in the last few months than ever before. Kudos to the garagegames guys, it’s great to be working with such a vibrant, powerful development platform.
