Scars of War

An Indie RPG by Gareth Fouche

Features

 

Scars of war is a 1st person fantasy RPG for the PC built on the Torque Game Engine. It has the following features :

 

A mature story aimed at adults

Moral gray areas, hard choices, secrets, betrayal, manipulation and lies. The good stuff. No "Ancient Evil Rising" or "Farm Boy with a Heroic Destiny".


Faction-based gameplay with choice and consequence

Decide who to side with, where you stand in the unfolding storyline, and deal with the consequences of those choices. Siding with one faction could cause another to become a bitter enemy.


Multiple endings

Dependent on your choices throughout the game.


Branching dialogue

Which can be influenced by your actions, character creation choices, faction standings and social skills. Dialogue plays a large role in the game.


No Tolkien

Elves, dwarves, orcs, gnomes and especially hobbits, none of them have a place in SoW. It is a fantasy setting and there are non-human races, but for the most part culture is what determines the differences between player races.


Rich lore and backstory

Explore the history of the West, the struggles that shaped it.


A variety of interesting locations and environments to explore

From the dark, foggy streets of Korrinport to humid, brigand infested Port Hale, your journey will take you far from home.


Classless skill point based character system

Experience is gained from completing tasks (not killing enemies) and can be spent on improving skills in any of the 5 skill categories: Combat, Trickery, Magic, Social and General. You can also gain special traits to further customise your character.


Item crafting

Powerful magic items aren't sold in stores next to the bread and cheese. Few are willing to part with their magical items but you can acquire rare components which allow you to craft powerful items. Customise your equipment to match your playing style.


Powerful database driven game editors

SoW will ship with all the editors used to create the game, making modding simple. Even non-programmers can make significant changes to the game using the editors. Feel that the player gains too few skill points a level or that a specific monster has too many hitpoints? Want to add a new item, spell, creature, quest or character dialogue? Simply edit the values in the appropriate table. You even have the ability to store and call custom scripts in the database, allowing great flexibility.